I was thinking; In the instance where a character was already poisoned, and took further damage, and failed the poison save, what happened? I mulled it over a bit, and then decided on the following;
- Failing future poison saves, while currently poisoned, extends the duration by 1/2 of the original duration, rounded up. For example; a character has been bitten by a 5HD spider, and fails the poison save, he will take
1d61d4 damage, each turn, for 5 turns. The next round, the character is bitten again, and fails another save. Instead of adding 5 turns to the duration, the character will only add 3, for a total of 8 turns.
As mentioned before, this may not sound like a lot of damage, but consider that this totals
With the change in how poisoning works, I had to give some consideration to the spell, Neutralize Poison. My thought is to make this spell accessible at 1st level, instead of 4th, for Clerics & Druids.
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